//
//  SimShot.h
//  Texture
//
//  Created by Yao Melo on 2/24/13.
//
//

#ifndef __Texture__SimShot__
#define __Texture__SimShot__

#include <iostream>
#include "SimulationConstants.h"

class SimShot
{
public:
    Vec3 position;
    bool isFromInvader;
    bool hasLeftField;
    
    SimShot(Vec3 position,bool isFromInvader);
    ~SimShot(){};
    void Update(float delta);

};

#endif /* defined(__Texture__SimShot__) */
